Wednesday 17 November 2010

AAW Mission Night Screenshots

What a turn out - 37 players, every one of them running the Australians At War addon! It was great to see so many community members getting the gear and turning up - due to the response we'll be running all nights with AAW.

I'll have an AAR done up at a later date, but for now here's some of the screenshots from the night. Don't forget to check out the AusArmA forums for more screenshots, videos and discussion: http://www.ausarma.org/forum/viewtopic.php?f=20&t=540



















Friday 12 November 2010

Patches! - ArmA 2 1.08 / Op.Arrowhead 1.55 / BAF 1.01

Quote from BIS:
As a continuous support of its titles, dedicated community and customers, we are pleased to announce the release of 3 new patches which will improve the gaming experience of the titles from our military simulator line up!

Amongst the variety of tweaks and fixes detailed in the attached change-log files, these patches also bring a number of engine improvements, such as: stability and functionality fixes and improvements, various visual optimisations, AI behaviour improvements, new scripting commands and event-handlers, new grenade launcher optics in Arma 2: BAF, doubled texture and sound quality for BAF-Lite and much, much more.



Download them from ArmaHolic now!



Points to note:
  • If you have combined arms you only need the Arrowhead patch - it will update ArmA 2 for you if you have it installed
  • Get the BAF Patch even if you don't have the DLC - "Doubled quality of BAF-Lite experience"

Wednesday 10 November 2010

Quick AAR & Upcoming AAW Mission Night!

Just a few quick post game remarks from Monday night and then some info on the Australians At War mission night coming up on Tuesday!

Monday night went well with the player numbers hitting around 30 for the second mission. Operation Devils Tattoo was the first up with a strong turn out from AEF and AAF getting stuck into things nice and early.

Rommel and Swedge clearing the streets.
The mission required the UK infantry teams to move out from PB Gambit, head north and capture a Takistani officer who was training local insurgents. The team split into two with an FSG taking up position to watch the town and open ground surrounding it. The Assault team used the heavy tree line along the dried up wadi to make their advance onto the town.

Assault team making it's move into the town.
Once the assault team was in position, the FSG opened up taking out two technicals and a number of small patrols - this was the assault teams cue to move. Using what cover was available the infantry teams advanced onto the town, and started clearing compounds. A swift counter attack from local guerrilla fighters got the teams bogged down for a good half an hour as both the FSG and assault groups took casualties and had to be given medical attention.

The town itself was eventually cleared, and AEF Floydii made the mad dash back to the patrol base with a very unhappy Takistani officer riding shotgun on the back.


===========================
TUESDAY THE 16th NOVEMBER - PUBLIC MISSION NIGHT

Server Details: AEF CTB
Kick Off: Between 1930-2000HRS Sydney Time, depending on numbers
Mission: 30+ Player Air Assault / SCUD Hunt, Medic Revive
Password: No Password
OC/Server Admin: Swordsman

Australians At War REQUIRED
  1. You can get the addon from the AAW Yoma sync here: http://www.ausarma.org/forum/viewtopic.php?f=33&t=428
  2. You will also need CBA - link is on the AAW post in point 1 ^
  3. TEST THE ADDON AND MAKE SURE IT WORKS BEFORE TURNING UP
  4. If you're still having issues, get there early and I will help you get it working

If you're unfamiliar with how to use Yoma AddonSync:
  1. Download the program from here: http://dev-heaven.net/projects/yoma-addonsync2009/files (1.0.67 Beta)
  2. Once installed, go to the "Help" menu, then "clientside usage" and then "adding a new server" - this will guide you through how to download the addon

If you have any issues, post on the AusArmA forum topic here: http://www.ausarma.org/forum/viewtopic.php?f=20&t=540 and we'll help sort them out - it'd be great to see a decent turn out with everyone using aussie units!

Saturday 6 November 2010

Public Mission Night Invite - Mon 8th Nov 2000HRS

Server Details: AEF CTB OA Server
Mission: Operation Devils Tattoo
Password: No Password
Addons Needed: None - BAF desirable but not essential
CO/Server Admin: Swordsman
Drills required: N/A - Organised Public Night


Similar deal as the last two Tuesday nights, but the mission isn't as big. Seeing as I won't be able to run a game this Tuesday, I'll be running a smaller one on Monday - say tuned for another big mission the week after. Will play through Devils Tattoo, then head off to the pubs for some Domination or Insurgency. 

If anyone's been playing with us over the last few weeks and wants to join in, make sure you're on AusArmA Teamspeak 3 or at least able to use in game VOIP - anyone not on TS3 or VOIP will be removed from the game server.


TS3 Details: http://www.gametracker.com/server_info/202.62.137.195:9987/

Thursday 4 November 2010

2/11/10 Post Game Review



CTB held a public mission night on the 2/11/2010, running Operation Broken Wing, details and discussions on AusArmA here: http://www.ausarma.org/forum/viewtopic.php?p=6431#p6431


Overview:
With 34 players turning up for the night it was a surprise for us that we even got the game started to begin with! We really weren't expecting another great turn out like last week, so things quickly got started. Groups were organised with AEF Zomba taking the FSG (consisting of 2 Jackals + dismounts), and AEF Wolffy and AAF Glenn taking an infantry section each. AEF Swordsman headed up the command element with AEF Rhodesy operating as the JTAC for AEF Floydii in the A10 circling above (and letting us all know how he hadn't blown anything up yet).  

With the FSG on overwatch, the 2 sections made their move for the first intersection leading out of the Airfield. The plan was to secure the pilot and return him to the airfield before heading on to the crash site and 2 anti-air positions.

Contact with the enemy was made when we were not even 100 meters out the front gate. The small encounter was cleaned up in a matter of seconds and the infantry moved on across open ground. Then the militia made their real move - multiple 4 man groups if infantry came storming across open ground from compounds to the north, and where met by furious fire from 20 UK and US infantrymen.

Command team covering the rear of the infantry advance.
Due to tree cover the FSG was unable to immediately engage the threat, but once the enemy moved into the open Zomba's men climbed out of their hammocks and put down suppressive fire with their .50 cal and GMG mounted vehicles. The fire was welcomed by the infantry, but not so much by the command group who had grenades exploding in the trees above them. AEF Rhodesy later issued a formal request that the FSG all chip in to buy him a new set of pants, as his suffered some sort of strange malfunction during the incident. 

The intersection was secured and a brief counter attack fended off before the FSG was asked to locate a new firing position. A high feature to the west was located but required infantry screening before the vehicles could move through the dense green zone to reach their destination. The 2 infantry groups were split, with Wolffy's team making a bee line for the pilot, while Glenn's team screened the green zone towards the new FSG firing point. The AAF group encountered small resistance and made short work of the task, with the FSG moving through and establishing a new overwatch position.

Wolffy's team was not so lucky. After clearing through the southern industrial sector, the team got bogged down and then cut apart by heavy emplaced weapons and IED's in the dense buildings and thick shrubbery. While the AAF team continued to make their way to the crash site, a Jackal with the FSG medic was tasked back north to help deal with the wounded and get the AEF section back on their feet... but not before a stray grenade (the origin of which is still under investigation) landed square on the captured pilots head. Unfortunately, our captured friend Gary the Pilot was killed in action, and the rescue operation called off.

The crash site from the FSG location.

Meanwhile, Rhodesy was busy at the overwatch position, calling in air strikes from Floydii's A10. They eliminated the southern AA site with both gun runs and laser guided munition strikes. Most infantry caught out in the open were also cleaned up by bombs, missile runs or heavy cannon fire.

With both infantry teams now up and running, they converged from both the south and east onto the crash site, with the FSG teams (now also split in two and attached to the two infantry groups) also moving in to provide cover fire. A small counter attack from a group of militia in the hills was defeated, and the flight data from the C130 was retrieved. The infantry teams then proceeded to remove the remaining AA vehicle to the east before regrouping and returning to the airfield.

The crash site with UK and US forces clearing the area.