Tuesday 28 December 2010

Friday 17 December 2010

Christmas Break

That time again everyone - CTB is taking a few weeks off to eat our own body weight (or more) in whatever food appears in front of us and hopefully drunk a substantial amount. 

Regular activity will kick off mid-January 2011. 

Wednesday 17 November 2010

AAW Mission Night Screenshots

What a turn out - 37 players, every one of them running the Australians At War addon! It was great to see so many community members getting the gear and turning up - due to the response we'll be running all nights with AAW.

I'll have an AAR done up at a later date, but for now here's some of the screenshots from the night. Don't forget to check out the AusArmA forums for more screenshots, videos and discussion: http://www.ausarma.org/forum/viewtopic.php?f=20&t=540



















Friday 12 November 2010

Patches! - ArmA 2 1.08 / Op.Arrowhead 1.55 / BAF 1.01

Quote from BIS:
As a continuous support of its titles, dedicated community and customers, we are pleased to announce the release of 3 new patches which will improve the gaming experience of the titles from our military simulator line up!

Amongst the variety of tweaks and fixes detailed in the attached change-log files, these patches also bring a number of engine improvements, such as: stability and functionality fixes and improvements, various visual optimisations, AI behaviour improvements, new scripting commands and event-handlers, new grenade launcher optics in Arma 2: BAF, doubled texture and sound quality for BAF-Lite and much, much more.



Download them from ArmaHolic now!



Points to note:
  • If you have combined arms you only need the Arrowhead patch - it will update ArmA 2 for you if you have it installed
  • Get the BAF Patch even if you don't have the DLC - "Doubled quality of BAF-Lite experience"

Wednesday 10 November 2010

Quick AAR & Upcoming AAW Mission Night!

Just a few quick post game remarks from Monday night and then some info on the Australians At War mission night coming up on Tuesday!

Monday night went well with the player numbers hitting around 30 for the second mission. Operation Devils Tattoo was the first up with a strong turn out from AEF and AAF getting stuck into things nice and early.

Rommel and Swedge clearing the streets.
The mission required the UK infantry teams to move out from PB Gambit, head north and capture a Takistani officer who was training local insurgents. The team split into two with an FSG taking up position to watch the town and open ground surrounding it. The Assault team used the heavy tree line along the dried up wadi to make their advance onto the town.

Assault team making it's move into the town.
Once the assault team was in position, the FSG opened up taking out two technicals and a number of small patrols - this was the assault teams cue to move. Using what cover was available the infantry teams advanced onto the town, and started clearing compounds. A swift counter attack from local guerrilla fighters got the teams bogged down for a good half an hour as both the FSG and assault groups took casualties and had to be given medical attention.

The town itself was eventually cleared, and AEF Floydii made the mad dash back to the patrol base with a very unhappy Takistani officer riding shotgun on the back.


===========================
TUESDAY THE 16th NOVEMBER - PUBLIC MISSION NIGHT

Server Details: AEF CTB
Kick Off: Between 1930-2000HRS Sydney Time, depending on numbers
Mission: 30+ Player Air Assault / SCUD Hunt, Medic Revive
Password: No Password
OC/Server Admin: Swordsman

Australians At War REQUIRED
  1. You can get the addon from the AAW Yoma sync here: http://www.ausarma.org/forum/viewtopic.php?f=33&t=428
  2. You will also need CBA - link is on the AAW post in point 1 ^
  3. TEST THE ADDON AND MAKE SURE IT WORKS BEFORE TURNING UP
  4. If you're still having issues, get there early and I will help you get it working

If you're unfamiliar with how to use Yoma AddonSync:
  1. Download the program from here: http://dev-heaven.net/projects/yoma-addonsync2009/files (1.0.67 Beta)
  2. Once installed, go to the "Help" menu, then "clientside usage" and then "adding a new server" - this will guide you through how to download the addon

If you have any issues, post on the AusArmA forum topic here: http://www.ausarma.org/forum/viewtopic.php?f=20&t=540 and we'll help sort them out - it'd be great to see a decent turn out with everyone using aussie units!

Saturday 6 November 2010

Public Mission Night Invite - Mon 8th Nov 2000HRS

Server Details: AEF CTB OA Server
Mission: Operation Devils Tattoo
Password: No Password
Addons Needed: None - BAF desirable but not essential
CO/Server Admin: Swordsman
Drills required: N/A - Organised Public Night


Similar deal as the last two Tuesday nights, but the mission isn't as big. Seeing as I won't be able to run a game this Tuesday, I'll be running a smaller one on Monday - say tuned for another big mission the week after. Will play through Devils Tattoo, then head off to the pubs for some Domination or Insurgency. 

If anyone's been playing with us over the last few weeks and wants to join in, make sure you're on AusArmA Teamspeak 3 or at least able to use in game VOIP - anyone not on TS3 or VOIP will be removed from the game server.


TS3 Details: http://www.gametracker.com/server_info/202.62.137.195:9987/

Thursday 4 November 2010

2/11/10 Post Game Review



CTB held a public mission night on the 2/11/2010, running Operation Broken Wing, details and discussions on AusArmA here: http://www.ausarma.org/forum/viewtopic.php?p=6431#p6431


Overview:
With 34 players turning up for the night it was a surprise for us that we even got the game started to begin with! We really weren't expecting another great turn out like last week, so things quickly got started. Groups were organised with AEF Zomba taking the FSG (consisting of 2 Jackals + dismounts), and AEF Wolffy and AAF Glenn taking an infantry section each. AEF Swordsman headed up the command element with AEF Rhodesy operating as the JTAC for AEF Floydii in the A10 circling above (and letting us all know how he hadn't blown anything up yet).  

With the FSG on overwatch, the 2 sections made their move for the first intersection leading out of the Airfield. The plan was to secure the pilot and return him to the airfield before heading on to the crash site and 2 anti-air positions.

Contact with the enemy was made when we were not even 100 meters out the front gate. The small encounter was cleaned up in a matter of seconds and the infantry moved on across open ground. Then the militia made their real move - multiple 4 man groups if infantry came storming across open ground from compounds to the north, and where met by furious fire from 20 UK and US infantrymen.

Command team covering the rear of the infantry advance.
Due to tree cover the FSG was unable to immediately engage the threat, but once the enemy moved into the open Zomba's men climbed out of their hammocks and put down suppressive fire with their .50 cal and GMG mounted vehicles. The fire was welcomed by the infantry, but not so much by the command group who had grenades exploding in the trees above them. AEF Rhodesy later issued a formal request that the FSG all chip in to buy him a new set of pants, as his suffered some sort of strange malfunction during the incident. 

The intersection was secured and a brief counter attack fended off before the FSG was asked to locate a new firing position. A high feature to the west was located but required infantry screening before the vehicles could move through the dense green zone to reach their destination. The 2 infantry groups were split, with Wolffy's team making a bee line for the pilot, while Glenn's team screened the green zone towards the new FSG firing point. The AAF group encountered small resistance and made short work of the task, with the FSG moving through and establishing a new overwatch position.

Wolffy's team was not so lucky. After clearing through the southern industrial sector, the team got bogged down and then cut apart by heavy emplaced weapons and IED's in the dense buildings and thick shrubbery. While the AAF team continued to make their way to the crash site, a Jackal with the FSG medic was tasked back north to help deal with the wounded and get the AEF section back on their feet... but not before a stray grenade (the origin of which is still under investigation) landed square on the captured pilots head. Unfortunately, our captured friend Gary the Pilot was killed in action, and the rescue operation called off.

The crash site from the FSG location.

Meanwhile, Rhodesy was busy at the overwatch position, calling in air strikes from Floydii's A10. They eliminated the southern AA site with both gun runs and laser guided munition strikes. Most infantry caught out in the open were also cleaned up by bombs, missile runs or heavy cannon fire.

With both infantry teams now up and running, they converged from both the south and east onto the crash site, with the FSG teams (now also split in two and attached to the two infantry groups) also moving in to provide cover fire. A small counter attack from a group of militia in the hills was defeated, and the flight data from the C130 was retrieved. The infantry teams then proceeded to remove the remaining AA vehicle to the east before regrouping and returning to the airfield.

The crash site with UK and US forces clearing the area.



Wednesday 27 October 2010

CTB PvP Public Missions Night, Thursday 28th 2000HRS AEDST

TS3 Details: ts.ausarma.org:9987
Server Details: http://www.gametracker.com/server_info/202.62.137.196:2302/
Mission: Various Player Vs Player (PvP) Missions
Password: No password
Addons Needed: None - BAF desireable but not essential
Drills required: N/A - Organised Pub Night
Start Time:
ACT 8:00PM
NSW 8:00PM
TAS 8:00PM
VIC 8:00PM
SA 7:30PM
QLD 7:00PM
NT 6:30PM
WA 5:00PM

All players are welcome, regardless of team or affiliation.


AusArmA Post: http://www.ausarma.org/forum/viewtopic.php?p=6315#p6315


Monday 27 September 2010

AusArmA Event - Operation Foothold, Stage 1 (Review)

The large online COOP event went off without a hitch last night, with a grand total of 41 players entering the fray on Operation Foothold 1. Here's a quick summary from the mission OC Floydii:


"So what happened? I'll recount from my point of view (Mission CO) refer to my initial briefing for how it was supposed to run:

After stuffing around at the base for a bit, 2/3/4/HQ loaded up in the Chinook and proceeded to the LZ south of objective Alpha. Section 1 was subsequently landed west of firing point one (FP1). Delta's Section somehow lost the mortar, so it was MG's all the way on the support position.

After the Longbow trashed two T55s at FP1, Rommel's section 1 proceeded to attack the enemy with great vigour (and some casualties). After killing a ZSU23 by themselves, Section 1 seized FP1 and started shooting alot of dudes from it.

While all this was happening, Kushluk's Section 2 and Zomba's section 3 were pushing up the green zone towards Alpha, picking off random Takiban and getting lit up by the occaisional MG nest.

Delta's mob were taking about as much fire as they were giving the whole time, which was good, because Delta's a ho, and also it also took alot of fire off everyone else.

After OBJ Alpha, everything kinda flowed well, and we seized Bravo without much hassle. The only major issue being Swordy's surprise Takiban trying to attack from the south.. but Arrow and Ruggle, our angels of death, quickly saw to that..

I'll let others relate thier own stories and pictures (I didn't take any because I was too busy herding the cats)."



Here's a collection of videos and pictures put up on the AusArmA forums from community members, but head over and check out the full thread at: http://www.ausarma.org





AAR from section leader Rommel:


It all started, at a small airbase in Southern Takistan.
After waiting at the base for about 15minutes, and a curious end to what had intended to be marching drill (an impromptu casualty in overcoming a obstacle). My section loaded up in the recently landed Chinook. We took to the skies, what actually happened is a blur; especially as to the precise details; I just remember seeing the ground (ie straight down) out the left hand window; for almost the entire flight.


Upon landing, command let us know of two T55s, almost 2k from our LZ, but not much help that made, considering I'd lowered my view distance to 700 during the flight in (VD changer in a helo? Who'd of guessed). After securing the LZ, an immediate (no reason?) casualty occurred in fireteam 2 (reason is believed to be a collision (ie BIS bug) with the rigging structure at the immediate LZ). I then instructed my section to swear by a no engagements past 400m rule, for a multitude of reasons, but mainly so I'd be able to keep control during a firefight.


After coordinating the JTAC onto the T55s, and confirming their swift destruction, we pressed east... into a minefield. After spending a further 5-10minutes evading said obstacle, I was instructed by Swordy that it was a ambient feature by BIS, and was of no consequence.


Empowered by this enlightening statement, we pressed onwards in alternating bounds through what we learnt to call the valley of death. Hearing nothing but constant small arms fire coming from our South, we continued the maneuver forward with no shots fired as per our 400m rule. When in range, all hell broke loose, and a steady moving assault began. Then the enemy spotted us. Using all our 'vigour' we returned fire onto FP1, and received it back in the form of 23mm. Things weren't looking up at this point; a key quote from the night being "wait out CANT HEAR"; an undertone of the amount of fire traversing my position.


Under the pretense of observing AA missiles being fired from FP1, we took to the North flank and charged FP1 in two bounds (thats almost 200m). Having secured the position, I then proceeded to go eat some tucker.

Some time passes...

Returning to my screen, I see multiple friendlies running past, no let down in the amount of firing, and complaints all round of ammo shortages. Plus some yanks in and about. Yes. Deltas team had arrived.
Immediate actions were, see to the medic, eliminate the threats in death valley (somehow our rear flank had been lost); and then press onwards to FP2.


Under the cover of Deltas section, we completed the assault, taking a single casualty from a lone machine gunner, seemingly staring at us from under a truck within the FP. We secured the perimeter, with 1FT taking the North, and 2FT covering Deltas approach from the South. I am still not sure from where it appeared, but an ammo crate loaded with NATO ammunition was given to FP2, and cured a large amount of ammo shortages in my section; with up to 6 magazines per m240 gunner (x3), and 8 in spare. Needless to say. We were letting them have it.

It appeared in my absence, that OBJ A had been taken, and we preparing for the last push into OBJ B. Misunderstanding the map markings at the time, I had a false impression of the advances made by the other sections, and proceeded to secure the road west of OBJ B.
In an attempt to gain tactical advantage (we couldn't see anything), my section unloaded over 500 rounds into the concealment to our front (killing two previously unknown hidden Takiban); we then pressed forward with bayonets attached under the cover of red smoke to within 120m of the town. Coordinating with command our new position, and held tight.

As reports came over comms that a local MG at the northern most intersection was killed, the mission promptly ended.





AAR from section leader Delta:

4SEC started out alright, organising heavy wepaons to be loaded and preped, along with much needed ammo to resupply sections.

Unfortunatlty I crashed multiple times at the start but swedge was eager enough to pick up the slack and carry on 4 sec till my return.
Upon reconnecting and readying the last ATV, I saw these AAF mobs doing their march drill, though to me in an ATV it looked like ample time to improve my cattle herding skills.

Anyway I touched down with 1sec and moved off with enarcy to my teams FUP.
Upon arriving we started to set up MGs [mortar disappeared, no MK19] and boy did we have MGs. 4 mag58s, 1 MK48 and 2 GPMG mini-tripods.
Problem A] mini tripods are classified vehicles, so upon placing that down, the enemy saw a big "OI! WE'RE OVER HERE YOU PUTRID BILE OF TOWELS, COME CHECK OUT OUR 3D PRON!!!"

Shit got real... in the words of Sylvester Stallone, ya gotta durp what ya gotta durp.

4Sec sustained heavy enemy fire from enemy DSHKMs, RPGs, ZUES cannons, SPG recoil-less and small arms. Needless to say, "ruh roah" was in effect.
We countered with heavy MG fire, Javelin and Dragon fire, to the point no one could hear past the man next to him. The engagement was estimated to have continued for approx 30 minutes.

We re-organised and pushed out to form up with 1sec, dispatching wish to pick up rhodesy. On their return, the ATV had combusted due to an over-pressure of awesomeness seeing the full workings of our mighty community [or so it was explained to me], and rhodesy had to pick up wish.

Rommels talkings pretty much continue it on from there. And yes were in contact with a lot of crap that we exhausted all our munition briefly [engaging AA points and MG bunkers, covering 1sec advance 3 times, stopping enemy flanking elements, trying to kill roger rabbit etc]





Many thanks to everyone who participated - hope to have another event similar in the near future!

Saturday 11 September 2010

CTB Urban Ops Training Night 8/9/10

Moments from an AEF CTB training session run by Delta 51. Some of the material touched on in this video includes sector responsibility, 360 degree cover, corner stack (high cover), and corner bound. Training and SOPs are continuously practised, improved, and tweaked through experience, debriefs, and team feedback.


Below, debrief of a VTS training mission game-mastered by Delta 51. Objective was to rescue a VIP from the town of Garmsar. Debrief includes comments on assault & support team roles, support deployment, rally points, use of medics, and communications.

Wednesday 8 September 2010

AusArmA Joint Operation Announced!



DATE - 26-SEPT-2010
TIMINGS - 1900HRS AEST [2100HRS NZST]
ADDONS REQ. - OA 1.54. [Recommend BAF]
TEAMSPEAK - AusArmA Community TS (202.62.137.195:9987)


Intel
There is a heavy AAA presence in the valley - be sure to eliminate any AAA sites you encounter to give your air support greater freedom of movement. Consequently, your initial helicopter landing site should be in an area that is shielded from the target areas to prevent it being damage or shot down.

The Takiban do not want to give up this airfield - they have pooled all their available resources into defending it and the surrounding areas. Expect multiple HMG positions, armed vehicles, and both static and mobile AAA platforms. There have also been sightings of some light armour being operated by some of the Takiban regular force - we aren't sure on how many they have but you've been allocated a pair of Army Air Corps Wildcats to help with any armour you encounter.

Mission
Your mission today is a collection of 3 objectives. Your main objectives are to clear out the Alpha and Bravo areas marked on your map. Your secondary objective is to clear out the 3 firing points used by the OPFOR protecting the valley.

Be prepared for a response when you capture areas or complete objectives


Overview
This is Day 1, Stage 1 of Operation Foothold. The taskforce is setting out from a temporary ISAF air base to make it's first assault into the Rasman Valley.

Operation Foothold is a seven day op aimed at securing Rasman airfield and immediate outlying villages / towns. The airfield is intended to be used as the local base of operations for all taksforce operations in the Takhari Ridge area.


=========================================

VISIT THE AUSARMA FORUM HERE TO SIGN UP FOR THE EVENT:

Friday 3 September 2010

CTB Basic Infantry Training Night 2/9/10



A few random moments from training. Includes some material on Acronyms, Fire Team structure and roles, some briefing for a simple 4-man clearing exercise and a debriefing for a village-clearing mission. To minimise in-game lag no combat scenes were recorded for this video.

To find out more, visit:
http://www.aef-hq.com.au/aef3/help/join_team.php


Thanks again to Swedge for his report on the night.

IED Testing - By Swedge



Shown: Small-charge IED (ground) detonating at 20m does not produce infantry casualties. When deactivated it becomes a satchel that can be detonated at 20m, producing infantry casualties.

The new British Armed Forces Downloadable Content for Arma 2 Operation Arrowhead (v 1.54.72888) includes 4 IED's: IED (garbage large), IED (garbage), IED (ground large), IED (ground).

The big charge IED's - IED (garbage large) and IED (ground large) - seem to produce equivalent damage to Satchels, ie. 25m is a safe distance for infantry but at 20m you may injure your legs and be unable to walk. Like a satchel, a big charge IED detonating beneath a Jackal 2 will destroy it.

The small charge IED's - IED (garbage) and IED (ground) - are less damaging than satchels, ie. 15m is a safe distance for infantry (bloodsplash on screen but no injuries). At 10m you may injure your legs and be unable to walk. A small charge IED detonated beneath a Jackal 2 will not destroy the vehicle and it will still be driveable.

Anyone who deploys an IED can Deactivate it from 2m. Engineers can Deactivate any IEDs. When an IED is deactivated it becomes a satchel in your gear, which can be deployed as per usual.

So, as shown, this bug enables units to Deactivate a small charge IED, converting it into a satchel (same as big charge IED), and then deploy this satchel with double the effectiveness of the original small charge IED.



Originally posted on the AEF forums: http://www.aef-hq.com.au/aef3/forum/viewtopic.php?p=445673#p445673

Thursday 26 August 2010

AEF's Legacy Fundraising

G'day all,

28-year-old Lance Corporal Jared MacKinney, from the Brisbane-based 6th Battalion Royal Australian Regiment, was killed in a firefight in Afghanistan yesterday morning.




He leaves behind his three-year-old daughter Annabell and wife Beckie, who is about to give birth to their second child any day now.

"Nothing meant more to him than his family," she said.

29 August to 9 September 2010 is Legacy Week in Australia. Legacy is an organisation founded in 1923 dedicated to caring for families like Lance Corporal Jared's.

Many members of the AEF are current or ex-serving members of the Australian Defence Force or come from ADF families.

Please show your support for the sacrifices made by Australian Defence Force personnel and their families this year by donating whatever you can spare and spreading the word to friends and colleagues, in emails, forums, blogs, and social networking websites you have access to, like Facebook, Twitter and Youtube.



http://www.everydayhero.com.au/aef

Thank you for your time.

Best regards,
Swedge


Images sourced from www.defence.gov.au

==================================================
From the editor:

We play a military simulation game. In saying that, the knowledge that what we do in a video game is also carried out in real life by every day people in our Defence Force is never forgotten. The men and women of the ADF have our utmost respect for the job they do and the sacrifices they make.

For what it's worth, our deepest condolences go out to those who have lost loved ones while serving. We hope everyone will do what they can and donate to help care for the families that have been left behind.