Friday 3 September 2010

IED Testing - By Swedge



Shown: Small-charge IED (ground) detonating at 20m does not produce infantry casualties. When deactivated it becomes a satchel that can be detonated at 20m, producing infantry casualties.

The new British Armed Forces Downloadable Content for Arma 2 Operation Arrowhead (v 1.54.72888) includes 4 IED's: IED (garbage large), IED (garbage), IED (ground large), IED (ground).

The big charge IED's - IED (garbage large) and IED (ground large) - seem to produce equivalent damage to Satchels, ie. 25m is a safe distance for infantry but at 20m you may injure your legs and be unable to walk. Like a satchel, a big charge IED detonating beneath a Jackal 2 will destroy it.

The small charge IED's - IED (garbage) and IED (ground) - are less damaging than satchels, ie. 15m is a safe distance for infantry (bloodsplash on screen but no injuries). At 10m you may injure your legs and be unable to walk. A small charge IED detonated beneath a Jackal 2 will not destroy the vehicle and it will still be driveable.

Anyone who deploys an IED can Deactivate it from 2m. Engineers can Deactivate any IEDs. When an IED is deactivated it becomes a satchel in your gear, which can be deployed as per usual.

So, as shown, this bug enables units to Deactivate a small charge IED, converting it into a satchel (same as big charge IED), and then deploy this satchel with double the effectiveness of the original small charge IED.



Originally posted on the AEF forums: http://www.aef-hq.com.au/aef3/forum/viewtopic.php?p=445673#p445673

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